Wednesday, December 26, 2012

Fundamentals stuff

Kind of a lame art day. Real rusty on my gestures. I also did a little still life on my desk, haven't done one of those in a while and it was harder to do then I remember.




Saturday, December 22, 2012

Thursday, December 20, 2012

Car thumbnails

Thinking about maybe doing a new project about cars. I really know nothing about cars so I did some quick thumbnails based on ref. maybe this will go somewhere!

Saturday, December 15, 2012

Bell finished

Here is the final model in udk. Glad to be done with this!


Saturday, December 8, 2012

Bell updated

got a basic texture on my model, still only in 3DSmax, gonna have to get it in UDK soon!


Saturday, December 1, 2012

spike bell

here is a wip render of my last model for class, I am making a crazy looking bell.


Saturday, November 17, 2012

Famicom Final

here are my final renders for my super famicom. Time to start a new prop!

Thursday, November 15, 2012

Super Famicom Progress

Here are some shots from unreal of a model I am working on. After a long time trying to get the normal maps right, I have finally just got a basic texture pass done. Now I gotta add some personality to it.

Monday, November 5, 2012

Some Homeworks

some color study assignments for a class, the second picture I painted over a 3D render that was provided to me


Wednesday, October 24, 2012

George

Was testing out some new brushes and I ended up with this.

Saturday, October 13, 2012

Final Hams

Done with this Ham.

Final render in udk, and the gray material with wires is in 3DSmax


Saturday, October 6, 2012

ham ham ham

some in progress shots of my ham in UDK. So far just a diffuse and a spec map. gotta keep workin on it!

Wednesday, September 26, 2012

Sunday, September 23, 2012

HAMmer time

I love bad puns.
starting a new prop
its a ham
the model itself is not so exciting, The texture will be where it hopefully all comes together

Saturday, September 22, 2012

Old mining helmet final

not the best, some uv stretching in some areas but time to move on

Sunday, September 2, 2012

GNG sketch

I wish capcom would make a new ghouls and ghosts that played like dark souls

Wednesday, August 22, 2012

Saturday, August 18, 2012

Wednesday, July 18, 2012

thumbs

trying to concept out an underwater diving suit mech kinda thing. taking kow yokoyama as inspiration.

Tuesday, July 10, 2012

Wednesday, June 27, 2012

blonde head girl

been in a little bit of an art rut, trying to get out of it, so here is something a little different. ended up coming out more like a Matt Rhodes piece then i wanted.


Saturday, June 16, 2012

meant to post this before. finished the blacksmith character.


Wednesday, June 13, 2012

more sculpting

 beetle akuma guy


luchador guy
xenomorph guy
this is seriously fun

Tuesday, June 12, 2012

3 Dizzy

tried using sculptris for the first time. its pretty cool, definitely want to try this stuff some more

Saturday, June 2, 2012

blacksmith character

redoing an old piece, a redo of one of the characters from the iron giant


Friday, June 1, 2012

Fake Box Art

Found an old sketch that I ended up working on and finishing. Did another fake box art that I like to do, where i take a fake video game name from an online generator and make a cover based on that.

Saturday, May 26, 2012

Wednesday, May 23, 2012

100 gestures and future cop sketch

doing 100 gestures takes a long time! Also a sketch of some future cop thing for something I potentially want to work on



Thursday, May 17, 2012