Saturday, October 13, 2012

Final Hams

Done with this Ham.

Final render in udk, and the gray material with wires is in 3DSmax


Saturday, October 6, 2012

ham ham ham

some in progress shots of my ham in UDK. So far just a diffuse and a spec map. gotta keep workin on it!

Wednesday, September 26, 2012

Sunday, September 23, 2012

HAMmer time

I love bad puns.
starting a new prop
its a ham
the model itself is not so exciting, The texture will be where it hopefully all comes together

Saturday, September 22, 2012

Old mining helmet final

not the best, some uv stretching in some areas but time to move on

Sunday, September 2, 2012

GNG sketch

I wish capcom would make a new ghouls and ghosts that played like dark souls